Into The Hive Team Build: Squad Loadout and Upgrade Guide
Plan your Into The Hive team build with smart upgrade order, augments, armor, turrets, and gear passes. Get your 1–4 player squad ready for the hive swarm.
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A squad that spends its first few thousand cash on the wrong gun will struggle once the caves get crowded and the bugs start dropping from the ceiling. A solid Into The Hive team build has less to do with any single weapon and more to do with how each player spends cash, stacks Augments, and brings the right tools for the run. Here's how to set up your loadout so every member of a 1–4 player squad pulls their weight from the first expedition onward.
How Loadouts Work in Into The Hive
Into The Hive is a co-op PvE shooter. You drop into randomly generated caves, fight insect swarms, finish the mission, and then fight your way back to extraction. Your build has three main parts:
- Weapons. You start with the AR 01 rifle. Other guns, including the AR 02 and a cannon, are sold at base for cash.
- Tools. Grenades and turrets are deployables that cover your squad. Turrets work like the guard tower from the tutorial: they have their own HP and keep firing while you handle other threats.
- Augments and armor. At base you spin for Augments and armor pieces, then slot them onto your gear.
The terrain is destructible. You can blast through a wall to open a new route instead of fighting down a chokepoint, so plan your loadout around holding ground and also around moving through the cave.
Upgrade Order for Every Squad Member
Each player should follow the same spending path early on. That way nobody falls behind in damage when the swarm closes in.

| Step | What to do | Why |
|---|---|---|
| 1 | Skip the 5,000-cash AR 02 | It performs almost the same as the starting rifle |
| 2 | Upgrade your starting AR 01 | Cheap, immediate damage gain |
| 3 | Spin for an Augment | Even a common roll is a real boost early |
| 4 | Spin for armor | Common armor is fine for early missions |
| 5 | Buy a 12K or 20K weapon | This is the actual first big gun upgrade |
| 6 | Add grenades and turrets | Rounds out the loadout for crowd control |
Hold off on new guns until your upgrades, Augments, and armor are in place. If you want a cheap damage option before the 12K tier, the cannon costs 3,000 cash and hits noticeably harder than the basic options you start with.
Augments and Armor Setup
Augments are what make two players with the same gun play differently. One can push your firing speed, while another can keep a turret alive longer against the swarm.
- Spin early and don't chase rarity. A common Augment is plenty for your first runs.
- Log in on your second day. You get a free epic Augment.
- Put it on your rifle without worrying. Augments can be removed at any time and moved to a stronger weapon later, so nothing is wasted when you switch to a 12K or 20K gun.
- Level weapon mastery. At mastery level 4, a weapon unlocks a second Augment slot.
Treat armor the same way. Roll it, take whatever common piece you get, and upgrade it later once your weapons are sorted.
Splitting Roles Across the Squad
The weapons, tools, and Augments all lean toward different jobs. That makes it easy to divide work in a four-player team:
- Turret anchor. Stack Augments that extend turret lifespan, and drop turrets where the squad plans to hold. Covering the team is exactly what turrets are for.
- Main damage. Put your best-rolled Augments on the strongest gun in the group, ideally a 12K or 20K weapon, and focus on thinning the swarm.
- Grenadier and route opener. Carry grenades for packed tunnels and blast walls to open escape routes on the run back to extraction.
- Flex. In a smaller squad, have everyone carry at least one turret so you can still hold a position if a teammate goes down.
Keep reload timing in mind. Swarms often come from more than one side, so stagger reloads so the whole squad is never empty at the same moment.
Game Passes That Affect Your Build
Three game passes change how fast your build comes together:
| Game pass | Price | Effect |
|---|---|---|
| Phoenix Armor | 799 Robux | Permanent Phoenix armor set; once per mission, when you go down you rise again, nearby bugs are thrown back, and a shield dome covers you for 5 seconds |
| VIP | 199 Robux | +50% Cash from missions, +50% Scrap, +25% Rank XP, VIP tag |
| Mastery Booster | 199 Robux | Double Mastery XP on every weapon and piece of equipment, and half the Cash and ore cost for every equipment upgrade |
Mastery Booster speeds up the path to that second Augment slot at mastery level 4. VIP gets you to the 12K and 20K guns sooner.
Free Equipment Token Code
Redeem HIVE1 for 1 Equipment Token, which you can put toward improving your gear. To claim it:
- Launch Into The Hive on Roblox and wait until you load into the main area.
- Open the Shop.
- Type the code into the code box near the bottom of the window.
- Hit Redeem.
New codes tend to arrive with updates. The developer's official Discord server and the To The Earth's Core Roblox group are the places to watch for them.
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Into The Hive Beginner Build: Early Loadout and UpgradesSpend your first Cash right with this Into The Hive beginner build: upgrade the starter rifle, spin Augments and armor, then save for the 12K or 20K guns.Join the community
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